Programming the USB-Smartmedia card

This page contains specific informations on how the program the various chips on board the USB-SM card. For general instructions on how to write DSRs for the USB-SM card, follow this link. For a description of ELM, the EEPROM loader and manager for the USB-SM card, see here.

For information on the USB-SM card hardware, follow this link. For instructions on how to build the card, look here.

CRU map
Memory map
StrataFlash operations
SmartMedia operations
USB controller operations


CRU map

The CRU bas address can be set with the DIP switch to any address from >10xx to >1Fxx.

There are 24 CRU bits available for output, but only 8 for input. The meaning of the input bits is independent of the corresponding output bits. Here are the output bits:

Bit R12 address Function when written
0 >1x00 0: Card DSRs off.
1: Card maps at >4000-5FFF
1 >1x02 0: Only EEPROM and SRAM map in DSR space.
1: SmartMedia maps at >4FF0-4FFF, USB at >5FF0-5FFE
2 >1x04 0: Interrupts disabled.
1: Interrupts enabled.
3 >1x06 0: SmartMedia card in standby.
1: Smart Media card selected.
4 >1x08 0: EEPROM write-protected, read-enabled.
1: EEPROM write-enabled, read-disabled.
5-15 >1x0A Page number (>000 through >7FF) for Flash-EEPROM
16-23 >1x20 Page number (>00 through >FF) for SRAM.

And here are the 8 input bits:

Bit R12 address Meaning when read
0 >1x00 0: Host controller requests interrupt.
1 >1x02 0: Device controller requests interrupt.
2 >1x04 1: Host controller suspended.
3 >1x06 1: Device controller suspended.
4 >1x08 0: Flash-EEPROM is busy.
1: Flash-EEPROM is ready.
5 >1x0A 0: SmartMedia card is busy.
1: SmartMedia card absent or ready.
6 >1x0C 0: No SmartMedia card present.
1: A card is in the connector.
7 >1x0E 0: SmartMedia card is protected.
1: Card absent or not protected.

Example: switching pages

* This routine selects an EEPROM page
* Assume card CRU is in R12, page number in R0
ROMPG AI R12,>000A Points to first bit of page number
LDCR R0,11 Select page
AI R12,-10 Restore original R12
B *R11
* This routine selects a SRAM page
* Assume card CRU is in R12, page number in R0
RAMPG AI R12,>0020 Points to first bit of page number
SLA R0,8 Page # is only 8 bits
LDCR R0,8 Select page
SRL R0,8 Restore R0
AI R12,-32 Restore original R12
B *R11


Memory map

>4000-4FFF: Flash-EEPROM 8 megabytes. Mapped as 2048 pages of 4K, switched via the CRU.
>5000-5FFF: SRAM 1 megabyte. Mapped as 256 pages of 4K, switched via the CRU.


Only when CRU bit 1 is set to '1':

>4FF0: SmartMedia read data
>4FF8: SmartMedia write data
>4FFA: SmartMedia write address
>4FFC: SmartMedia write command

>5FF0: USB host controller read data
>5FF4: USB device controller read data
>5FF8: USB host controller write data
>5FFA: USB host controller write command (i.e. register #)
>5FFC: USB device controller write data
>5FFE: USB device controller write command (i.e. register #)

The Smartmedia bus is 8-bit wide, so all SM ports map at even addresses. You can just disregard the odd byte.

The ISP1161 has a 16-bit bus, although its registers vary in size from 8 to 32 bits. The rules are the following:


StrataFlash operations

Read array
Write word
Write buffer
Block erase
Suspend/Resume
Set/Clear lock-bits
Read status
Clear status
Read ID
Read query
Configuration
Other commands

Introduction

The Flash-EEPROM maps at >4000-4FFF (although, when CRU bit 1 is '1', the Smartmedia card maps at >4FF0-4FFF). This corresponds to a 4-Kbyte page. You can toggle pages by writing a page number to CRU bits 4 through 15. With an 8-meg chip, you have 2048 available pages, with a 4-meg chip "only" 1024 pages.

Reading from the chip requires no other operation than setting the proper page number. Writing to the chip, however, is more complicated. First, all writing operations consists in at least two write cycles. Any illegal value, or intervening read cycle, will abort the operation.

When writing to, or erasing the Flash-EEPROM, you must first set CRU bit 4 to '1'. This will prevent reading from the chip (because the TMS9900's "read before write" strategy could abort the unlocking sequence) and enable the Vpen write-enabling pin. The corresponding switch on the DIP-switch must be closed for this to work properly. Don't forget to turn bit 4 back to '0' so you can read the chip once done.

Because the StrataFlash is an EEPROM, you can only turn '1' bits into '0' when writing. Initially, the chip contain only '1's, so you can write anything you want. Correcting mistakes is trickier, however. Sometimes it is possible, e.g.when turning a 'C' (ascii 67, binary 0110 0111) into a 'B' (ascii 66, binary 0110 0110): in this case we are changing the rightmost bit from '1' to '0', so it's OK. Changing the 'B' into a 'A' (ascii 65, binary 0110 0101) is not possible however, because the rightmost bit need to be changed from '0' to '1'.

In such a case, you must first erase the byte, i.e. turn it into an >FF (binary 1111 1111). But because the chip is a 'Flash', you cannot erase only one byte: you must erase 128 kbytes at a time! This might appear like an inconvenience, but it was done so it is possible to erase the whole chip very rapidly: erasure is a very slow operation and erasing 8 megs byte-per-byte would take forever.

Let's now review the various commands that can be sent to the StrataFlash:

>FF Read multiple words
>10 Write word
>40 Write word
>E8 Setup write from buffer
>D0 Confirm write from buffer
>20 Setup block erase
>D0 Confirm block erase
>B0 Suspend write/erase
>D0 Resume write/erase
>60 Setup set/clear lock bits
>01 Confirm set lock bit
>F1 Confirm set master lock bit
>D0 Confirm clear all lock bits
>70 Read status
>50 Clear status
>90 Read chip ID
>98 Read query
>B8 Set configuration


Read array

By default, the StrataFlash will be in 'Read array' mode upon power-up, i.e. it operates like a regular ROM memory: the data port returns the word found at the address placed on the address bus. The device will remain in this mode until you send a command to enter another mode. If you wish to return to 'Read array' mode after switching to another mode, you only need to write the command >FF to the chip, at any address.

So does this imply that there are other read modes? Yes there are several: you can read the chip ID codes, or a more detailed "query structure". You can also check the chip status, or clear it.


Write word

But before we go there, let's first see how to program a word, i.e. write to the Flash-EEPROM. There are two commands for this, >40 and >10. You can write either one at any address (e.g the adress of the word to be written). Then you write the word you want at the desired address. At this point, the 'write state machine' inside the chip takes over, writes the word, and verifies it. Any incoming read cycle will return the current status (see 'read status' below). You can also check the status of the STS pin, via CRU bit 4 to determine when writing is completed: it reads '1' when the chip is done.

Note that the status only reports errors due to bits that did not turn from '1' to '0' (which they should). The opposite operation is impossible and requires prior erasure, which can only be done block-wise. Thus, it is good practice to check that your write operation is legal beforehand, using for instance the CZC instruction: any '0' bit that needs to be converted to a '1' won't work.

Remember that you need to toggle CRU bit 4 to '1' before issuing the command to enable writing (and disable reading), and that the "antiviral" DIP-switch must be closed. Obviously you can't read the status byte while in this mode. Thus, it's better to monitor the STS pin, via CRU bit 4, until the chip is ready to be placed back in reading mode.


Write buffer

To speed things up, it is possible to write several words in parallel. To do so, you must copy these words to a RAM buffer inside the StrataFlash, which the 'write machine' will use for the writing. Obviously, this is a multi-step command.

You must first write the command >E8 to an address within the block where you intend to write (e.g. the starting address). This allows the chip to issue the 'extended status' for this block upon read operations. You can tell wether the block is available for writing by checking the status bit with weight >80: if it reads as '0' the chip isn't ready to write to this block yet (e.g. it's being erased, but suspended).

Then you must write the number of words you intend to write, again to an address within the block. This number should obviously be within the limits of the RAM buffer (which is 32 bytes). Legal values are >0000 through >000F, which correspond to 1 through 16 words, since the count begins with zero.

Now you can start writing the data words at the required addresses. You don't have to enter them in order, but all addresses must lie between the start address and the end address (which must be start + count). Be carefull that all words must be written to the same block.

Finally, you must issue the confirmation command >D0, at which time the 'write state machine' will begin programming the chip. It will also issue the status data upon any read cycle. Note that an error will occur if you trespass the limit between two blocks.


Block erase

So, if 'write' can only change 1s to 0s, how can you revert these changes? This is done with an 'erase' operation. However, because the chip is a Flash, you cannot erase individual words. You must erase at least one block, which is 128 Kbytes in length.

To erase a block, you must first write the command >20 to any address. Then you must write the confirmation command >D0 to an address within the block to be erased. The 'write state machine' then takes over and turns every word within the block to >FFFF. It also continuously issues status data, so you can check the status during and after erasure with a simple read cycle (for which you must toggle CRU bit 4 back to '0').


Suspend & Resume

These commands allow to temporarily suspend erasure, in order to read or write data to a block other than the one being erased. To do so, write the >B0 command to any address within the chip. Then check the status: bit >80 and >40 should both become '1'.

At this point, you can issue any of the following commands: Read array, Read query, Read status, Clear status, Configure, Write word and Write to buffer.

Once you are done, issue the 'Resume' command by writing >D0 to any address. This will cause the chip to resume erasing where it paused, and status data to be issued upon read cycles. Note that erasure won't resume until any intervening write command is completed.


Set/Clear lock-bits

An additional protection system is provided to avoid spurious writings: for each block you can set a 'lock-bit' which effectively protects the block against any modification, being writing or erasure. These bits can be cleared subsequently, if you do need to modify a block.

To set a 'lock-bit' first write the command >60 to an address located within the block you intend to write-protect. Then write >01, again to any address within the block. This command automatically outputs the status data unpon subsequent read cycles.

Lock-bits cannot be unlocked individually, but you can issue the 'clear lock-bits' command by writing >60 to any address, then >D0 to any address. This will reset all lock-bits and output the status.

There is also a 'master lock-bit' that can only be set (by writing >F1 after command >60), but not reset. Setting it results in making it impossible to set block lock-bits unless the RP* pin is held high. Since this pin is connected to the Reset* line in the USB-SM card, it will always be high and the master lock bit won't make any difference for us.


Read status

As you probably noticed, many commands automatically issue the chip status during and after completion. What this means is that a read cycle will not show the contents of the memory, but rather the status of the'write state machine'. You will need to issue the 'read array' command to return to standard mode.

In case you need to read the status while in a 'Read array' mode, write command >70 to any address, then read the status from any address.

Status data consists in the following bits:

>0001: reserved
>0002: write-protection error
>0004: reserved
>0008: error, low Vpp
>0010: error in writing, or in setting lock-bits
>0020: error in erasing, or in clearing lock-bits
>0040: block erase was suspended
>0080: write-machine is ready (if not, rest of status is invalid)


Clear status

The four error bits in the status are set by the write state machine, but must be reset by software. You do this by writing the command >50 to any address in the chip. Note that this won't work if the write-machine is still programming.


Read ID

This command is mainly usefull as a test to make sure that the chip is answering properly. You can also use it to determine which blocks are locked, so you can relock them after a 'Clear lock-bits' command.

To enter 'Read ID' mode, write command >90 to any address. Then read the desired code from one of the following addresses:

Address     Contents                                  
>00000 Manufacturer code (>89 = Intel)
>00001 Device code (>14 = 4 Meg, >15 = 8 Meg)
>x0002 Block 0 lock-bit (>01 = block 0 is locked)
>00003 Master lock-bit (>01 = setting lock-bits needs RP* high)
>x0002 Block x lock-bit (>01 = block x is locked)

To exit 'Read ID' mode, simply enter another command.

Example:

      LI   R0,>0090         Command "read ID"
MOV R0,@>4000 Write at any address
MOV @>4000,@MFG Save manufacturer code
MOV @>4002,@DEV Save device code


Read query

This feature is mainly used by programs that can handle different kinds of Flash chips. It lets you access the so-called "query structure", a set of data describing the chip. To enter "Read query" mode, you write the command >98 at any address in the chip. Then you can read the data you want from the adequate address. Note that the table below contains word addresses, the actuall address is >4000 + (2 * word_address). Since we're reading data 16 bits at a time, the MSbyte will always be >00: e.g. the string "QRY" reads as >0051, >0052, >0059.

Word address  Contents                                                    
>00000 Manufacturer code
>00001 Device code
>00004-F Reserved for vendor-specific info
>00010-2 String "QRY"
>00013-4 Primary vendor command set address (low byte - high byte)
>00015-6 Primary vendor extended query table address (low - high)
>00017-8 Alternative vendor command set address (>0000 = none)
>00019-A Alternative vendor extended query table address (>0000 = none)
>0001B Min Vcc: first nibble = volts, 2nd = 10th volts (e.g. >0045 = 4.5 V)
>0001C Max Vcc: coded as above
>0001D Min Vpp (programming voltage)
>0001E Max Vpp
>0001F Single word program time out: 2 at power of 'n' microseconds
>00020 Buffer write time out: coded as above (e.g. >0007 = 128 usec)
>00021 Block erase time out: 2 at power of 'n' milliseconds
>00022 Full chip erase time out: coded as above
>00023 Maximum single word program time out
>00024 Maximum buffer write time out
>00025 Maximum block erase time out
>00026 Maximum full chip erase time out
>00027 Device layout info: 2 at power of 'n' bytes
>00028-9 Device interface: >00000000=byte, >00010000=word, >00020000=mixed
>0002A-B Write buffer size: 2 at power of 'n' bytes (n: low - high bytes)
>0002C Number of erase block regions
>0002D-E Number of blocks in erase region #1
>0001F-30 Block size (in region #1): 'n' * 256
>0x002 Status register for block x: >0001 = locked, >0002 = erased failed.


The optional "extended query table" can be found at the address specified in bytes >00015-6. Its structure is the following:

Word   Contents                                               
0-2 String "PRI"
3-4 Version number (major - minor) in ascii
5 Optional features: >01=chip erase, >02=suspend erase, >04=suspend program
>08: legacy lock/unlock, >10: queud erase
6-8 Reserved for more options
9 Program after erase suspended? >0001=yes
>A Block status register mask (>01=lock bit status register, >02=lock down bit status)
>B Reserved
>C Optimal Vcc: first nibble = volts, 2nd = 10th volts
>D Optimal Vpp: coded as above
>E Reserved


Configuration

This command only lets you define the usage of the STS pin. By default, this pin is high when the chip is ready and low when it's busy. This is how we want it for the USB-SM card. It is however possible to configure it so that it stays high all the time and just briefly pulses low for 250 ns when a write operation is completed, or when erasure is completed, or both. This would be usefull if we had wired that pin to generate edge-triggered interrupts. Only, we can't because interrupts are level-trigered in the TI-99/4A.

To set the configuration, you would write the >B8 command to any address, followed with the configuration code: >00 for default behaviour, >01 to pulse once erasure is completed, >02 to pulse once writing is completed, >03 to pulse in both cases.


Additional commands

There are two addtional command, not explained in the StrataFlash data sheet: 'Protection program' and 'Set read configuration'.

Protection program involves writing command >C0 at any address, then writing a data word at the required address.

Set read configuration involves writing command >60 (set/clear lock bits) at any address, followed with data >03 at a special address dubbed RCD. And I haven't the faintest idea what it does.

All other commands words are reserved for future versions and should not be used.



SmartMedia operations

Read data
Read status
Read chip ID
Reset
Write data
Multiple write
Erase block
Mutiple erase

Introduction

Smartmedia cards contain so-called NAND-Flash EEPROMs. These resemble GROMs in that all bytes are accessed through a single port: you pass an address to the Flash, then read (or write) consecutive bytes. The differences with GROMs are a) that you cannot read back the current address, and b) that you must first write a command (e.g. read bytes) before you can actually access the card.

There are thus three "ports" to a Smartmedia card: a bidirectional data port, a write-only adress port and a write-only command port. Each of these are 8 bits-wide.

In the USB-SM card, these ports map at 4 distinct addresses in the DSR space. The data port is split in an "input-only" and an "output-only" ports. This is necessary because the TMS9900 microprocessor always performs a read before each write, which would confuse multiple byte operations. All ports are 8-bit wide, so the least significant byte should be ignored. The addresses are:

>4FF0: Read data
>4FF8: Write data
>4FFA: Write address
>4FFC: Write command

In addition the following CRU bits are used:

Bit 3 (output). Set to '1' to enable the card. Set to '0' to place the card in standby mode (default upon power-up).
Bit 5 (input). 0: card is busy. 1: card is ready
Bit 6 (input). 0: no card inserted. 1: a card is in.
Bit 7 (input). 0: card is write-protected. 1: card can be written to.

The card memory is divided into "sectors" of 512 bytes (although some early cards used 256-byte sectors). Each sector is accompanied by 16 bytes of extra information (8 bytes for 256 bytes/sector cards): these can be used for cyclic-redundancy check, "bad sector" mark, or anything you want. You can begin reading at any byte in any sector. Similarly, you can begin writing anywhere. However, because it's EEPROM memory, corrections are often impossible: you can turn a '1' bit into a '0' but not the opposite. If you need to reprogram a sector, you'll have to erase it first.

But because its a "flash" EEPROM, you cannot erase an individual byte, not even an individual sector: you must always erase at least a block of 32sectors (for Toshiba cards.Samsug cards tend to use only 16 sectors per block). Sectors are attributed to blocks in numerical order, i.e. sectors 0-31, sectors 32-63, etc. To speed things up when erasing a large number of sectors, it is possible to send a command that will erase more than one block. However, the blocks must be located in different districts. There are 4 districts, each comprising one block out of four, in alternance.

To begin any operation, whether read, write, erase or read status, you must send a command byte, optionally followed with an address. Depending on the card, addresses can be 3, 4 or 5 bytes. Then you would typically read or write some bytes, and possibly send a termination command. Valid commands (for Toshiba cards) are the following. Be aware that sending any other command might corrupt the contents of the card.

>FF: Reset
>00: Read
>01: Read (offset 256)
>50: Read sector info
>80: Place data into write buffer
>10: Write buffered data
>11: End buffering, but don't write
>15: Write buffered data, don't reset status
>60: Prepare for erasing
>D0: Begin erasing
>70: Read status
>71: Read status after multiple write/erase
>90: Read chip ID
>91: Read extended ID

Commands should only be sent when the chip is ready, which can be checked by making sure CRU bit 7 is '1'. The only exceptions are the reset (>FF) and the status (>70 and >71) commands, which are accepted while the chip is busy.

The SmartMedia selection bit, CRU bit 3, should remain low until the command is completed. Bringing it high will deselect the card, and generally result in aborting the operation.

Important: a new card is not supposed to be 100% functional. There might be some bad sectors on it (upto 160, for a 8192-sectors card). So the first thing to do when formatting a new card is to read it entirely: any sector that contains anything else than >FF bytes is bad and should not be used (i.e. do not try to erase it). You may use one of the info bytes (the 6th one, by convention: >00 indicates a bad block) to flag bad sectors, or implement a "bad blocks table" at the beginning of the chip. If you decide to erase the chip later on, you must first save the bad blocks table, so that it can be reconstituted afterwards.


Read data commands

There are three read commands: >00, >01 and >50. After you write the command to the command port, you must write a 3- to 5-byte (depending on the card) address to the address port, then you can start reading bytes out of the data port.

The first byte in the address is the offset of the first byte you want to read in a sector. The next bytes are the number of this sector. (NB few cards have 5-byte addresses. Most 4-byte cards will ignore the 5th byte, so it won't hurt to send a >00 anyway. On the other hand, some 3-byte cards do not like extra address bytes: thay cancel the command!).

Write command >00 at >4FFC
Write byte offset at >4FFA
Write sector # LSB at >4FFA
Write sector # byte 2, at >4FFA (if needed)
Write sector # byte 3, at >4FFA (if needed)
Write secor # MSB at >4FFA
Read bytes from >4FF0

You'll note that there is a slight problem with the above scheme, a survivance from the time sectors were 256-byte in length: the first byte to read within the sector must be passed as a byte, i.e. a number between 0 and 256, yet sectors are 512 bytes! This means that you can only start reading within the first half of a sector. To overcome this problem, a second read command (opcode >01, instead of >00) is provided. This command automatically add 256 to the byte offset, so you start reading in the second half of the sector.

In both cases, if you keep reading past the end of the sector, you'll reach the info bytes. After these, you will read the next sector, from its first byte to the last, then its info bytes, etc. (Note: the chip needs some time to change sectors, about 25 microsecond. During that time CRU bit 7 will be low. But given the duration of the average copy loop in assembly language, you probably don't need to worry about this). You can go on reading this way upto the limit of the block. Then, to move into another block, you will need to resend the read command.

A third read command (opcode >50) serves to read the sector info bytes. Since there are only 16 such bytes, the byte offset is limited to >00-0F. In this case, if you attempt to read more bytes, you will not start reading the next sector. Rather, you will read the info bytes for the next sector. In other words, command >02 always reads sector info, never sector data. It's thus very usefull to look for bad sectors, free sectors, etc.

Theoretically, you don't need to re-issue a command and long as you keep reading in the same half-sector: you could just send another address and keep reading. However, it's good practice to send the proper command each time you want to change the address.


Read status commands

There are two status read commands: >70 and >71, the latter being used for multiblock programming. To read the status, you must write the command to the command port, then retrieve one byte of data from the data port.

With command >70, only 3 status bits are used:

>01: write/erase failed (only valid if the chip is ready)
>40: ready
>80: not protected

With command >71 (to be used after multiple write/erase), four more bits come into use:

>01: write/erase failed (global result)
>02: write/erase failed in district 0
>04: write/erase failed in district 1
>08: write/erase failed in district 2
>10: write/erase failed in district 3
>40: ready
>80: not protected

Note that the chip remains in status mode after the command in completed. So to return to read mode, you must issue a read command.


Read ID command

There are two ID read commands, >90 and >91, which each let you recover some information about the type of chip within the card.

To read the chip ID, first write command >90 to the command port, then write >00 to the address port. You can then read two bytes of data out of the data port. The first byte is the manufacturer ID (e.g. >98 for Toshiba), the second is the chip ID (e.g. >79 for a TH58100FT).

The procedure is identical for command >91, except that you can only read one byte of data: the extended ID code (>21 indicates a Toshiba chip that supports multiple writes and erases). Older cards do not support the extended ID feature, in which case you are likely to read back the last byte you wrote to the card (this echo phenomenon is due to the 74LVT245 buffers), in our case >00.

Example:

      SBO  3                Assuming R12 contains card CRU
LI R0,>9000 Command "read ID"
MOVB R0,@>4FFC Write it
CLR @>4FFA Set address as 0
CLR @>4FFA
CLR @>4FFA
CLR @>4FFA If address is 4 bytes
CLR @>4FFA If address is 5 bytes
MOVB @>4FF0,@MFG Save manufacturer code
MOVB @>4FF0,@DEV Save device code
SBZ 3 Back to standby mode (optional)


Reset command

Issuing the reset command >FF will abort all pending writing/erasing operations. It may take some time (upto 1/2 a second) to unload the high voltage that's internally generated for writing or erasing a chip. By monitoring CRU bit 7, you can tell when the reset is completed: the bit goes back to 1. Alternatively, you could use the status read (>70) command to monitor the busy bit.

It is highly recommended to issue a reset command after a power-up (in case some garbage might have been sent to the card during power-up, and mistaken for a command).


Write command

To write data into the SmartMedia chip, you must first send the program command (>80) to the command port, then send the 4-byte address of the first byte to program to the address port, then pass the appropriate number of bytes to the data port. At this point, the data is only stored into a RAM buffer within the chip. There is room for upto 528 bytes, so that you can write the whole sector plus its 16 bytes of info. Older cards only feature 256 bytes per sector, plus 8 extra info bytes.

Once all the data has been sent, write the confirmation command (>10) to the command port. The chip will start "burning" the data you just sent into its EEPROM. During that time, CRU bit 7 will remain low, so you can tell when the chip is done by monitoring this bit.

Once writing is completed, it's generally a good idea to perform a status check (command >70) to make sure everything went all right.

Write command >80 at >4FFC
Write byte offset at >4FFA
Write sector # LSB at >4FFA
Write sector # byte 2, at >4FFA (if needed)
Write sector # byte 3, at >4FFA (if needed)
Write secor # MSB at >4FFA
Write data bytes at >4FF8
Write termination command >10 at >4FFC

Notes:


Multiple write command

You can write upto 4 sectors at a time. if the SmartMedia card is built around a chip that supports multiple write (check ID with command >91). The only catch is that each sector must be in a different "district". There is a total of 4 districts in the chip, each comprising one erase block (of 32 sectors for Toshiba cards) out of four. So district 0 comprises blocks 0, 4, 8, etc, whereas district 1 comprises blocks 1, 5, 9, etc; district 2 comprises blocks 2, 6, 10, etc; and district 3 comprises blocks 3, 7, 11, etc.

Sectors  Block  District
>00-1F 00 0
>20-3F 01 1
>40-5F 02 2
>60-7F 03 3
>80-9F 04 0
>A0-BF 05 1
>C0-DF 06 2
>E0-FF 07 3
etc

To perform a multi-block write, send a write command with address and data as described above, but use >11 instead of >10 as the termination command. This tells the chip that there is more to come (the chip may become busy for a short while at this point: check CUR bit 7). You can then repeat the whole procedure for the second sector, the third, etc (in any order). Only for the last sector will you use the >10 termination command, which triggers programming.

Alternatively, you could use >15 as a termination command. The difference is that, with >15, the chip won't update its status register before it starts the next write operation. So if you were to program the whole chip, you could chain 32 multiple writes (4-sector each, terminated with >15, except for the last one terminated with >10) and check the status at the end with command >71.

Note that status command >71 should be used with multiple writes, because it details the results for each district.

In summary, the command sequence for such a giant write would be ( ... means: send address and data):

>80...>11   >80...>11   >80...>11   >80...>15
>80...>11 >80...>11 >80...>11 >80...>15
(repeated upto 32 times)
>80...>11 >80...>11 >80...>11 >80...>10
>71...

The only other command accepted after an >80 is reset (>FF), to abort the sequence in case you made a mistake.


Erase command

SmartMedia cards are actually nothing more than an extra flat Flash-EEPROM chip embedded into a fancy looking card. Which means that, like every Flash, it can only be erased blockwise. On most Toshiba cards, a block is defined as a set of 32 sectors: block 0 is sectors 0-31, block 2 is sectors 32-63, etc. For Samsung, a block is generally 16-sectors long.

To trigger erasure, write the erase command (>60) to the command port, followed with the 3-byte address of the block into the address port. The address in only 3 bytes in this case, because we don't need to specify the offset of the first byte: the whole block is erased anyhow. For older cards with 3-byte addresses, you would only need to send the last 2 address bytes, whereas 5-byte addressed cards require only 4 of them for erasing.

Then you must write the confirmation command >D0 to the command port. The chip will begin erasing the block. During that time, CRU bit 7 will remain low, so you can monitor this bit to know when the chip is finished. At this point, it's a good idea to perform a status check (command >70) to make sure everything went well.


Multiple erase command

Just like you can write upto 4 sectors at a time, you can also erase upto 4 blocks together. Again, this is only possible if the blocks reside in different sectors.

To initiate a multiple block erase, issue a regular erase sequence (command >60 and address) but do not send the confirmation code yet. Instead, issue another erase command, a third, and even a fourth. Once you are done, send the >D0 confirmation command. The chip will erase all 4 blocks in the same time it would take to erase only one. So this is a neat trick to speed up erasure.

Once the chip is done, CRU bit 7 will become 1 again. At this point, you should perform a status check, preferably with command >71 so you can tell in which district a problem occured, if any.


USB operations

Brief USB primer
_Data encoding
_Device structure

The ISP1161
_The root hub controller

The host controller
_Command registers
_Accessing the stacks
_PTD structure
_Managing interrupts
_Managing frames
_Miscellaneous registers
_Host controller register summary

The device controller
_Initialization
_Data flow
_Managing interrupts
_Managing DMA
_Miscellaneous registers
_Device controller register summary


Brief USB primer

The Universal Serial Bus (USB) is a host-centric tiered-star type of bus. What this means is that there is only one host in the system, which initiates all transactions. A device thus cannot address the host, unless prompted for it. Which means that the host must constantly poll all the devices to see if one of them has something to say. But don't worry: this chore is taken care of by the host controller and you wont have to program it yourself.

Each device is connected to the host via a dedicated cable. Since the host can handle upto 127 devices, a USB card would need 127 plugs! Not very convenient, is it? To solve this problems, intermediary processors called "hubs" can merge the connections from several devices into a single connection to the host. But from the host's point of view, each device is still independently connected: the hub acts as a proxy for the host. And of course, hubs can be connected to other hubs...

Physically, each USB connections consists in 4 wires: 2 for the signal and 2 for power supply. That's right, USB is a powered bus: wire #1 carries +5 volts (#4 is the ground), which allows for devices that do not have their own power supply. At power-up time, such devices must negotiate with the host to determine how much power they'll be allowed to draw from the bus.

The fact that every device has its dedicated line allows the host controller to detect the presence of a device, as soon as it's plugged in. Here is how it works: the host card pull both lines down with weak pull-down resistors (15K), the device pulls one of the lines up with a stronger resistor (1.5K): the DM line if the device only handles half-speed, the DP line if it can handle full speed or high speed (which of the two is chosen must be negotiated with the host by software).


USB data encoding

First, there are 3 possible transmission speeds: low-speed (USB 1 only, 1.5 Mbits/sec), full-speed (USB 1 and 2, 12 Mbits/sec), and high-speed (USB 2 only, 480 Mbits/sec). The ISP1161 is a USB 1.1 chip, so it won't do high speed, but it is USB 2.0-compliant as far as full-speed is concerned.

The signal is encoded on the two signal lines DP and DM (a.k.a. D+ and D-) that toggle in a differential manner, i.e. one is high (+3.3 volts) while the other is low (0 volts), although there are a few special conditions when both lines can have the same value (e.g. to indicate and end of packet or a reset), or when lines are left "floating" (idle state). Data is encoded by a "non-return to zero invert" encoding scheme, which means that lines toggle to indicate a '0' bit and don't toggle for a '1'. So that synchronization is not lost over a long stretch of 1s, the sender includes an extra 0 is included after six 1s, which will be removed by the recipient. This is known as "bit stuffing". You do not have to worry about these details, it's all taken care of by the serial engine in the ISP1161.

USB data are always transmitted as packets. There can be four type of packets: frame packets, token packets, data packets, and handskake packets. In general, a USB transfer comprises a token packet which serves as a header, one or more data packets, and a handshake packet for aknowledgement purposes.

Frame packets are used for synchronization, which is especially important with isochroneous (real time) transfers. The host sends one such packet every millisecond. They comprise the following bit fields:

Token packets serve as headers for a transaction: they define the type of transaction and the target device. They are always generated by the host. The bit fields are

Data packets contain the payload. They can be generated by the host (for an OUT transaction) or by the device (for an IN). The amount of data is limited to 8 bytes at low speed, and 1023 bytes at full speed. If more bytes are to be transfered, additional data packets will be sent, alternating the packet ID between DATA0 and DATA1 so that a missing packet can be spotted. The bit fields are:

Handshake packets serve for the recepient to acknowledge the transaction. They comprise the following bit fields:

The ISP1161 takes care of all the burden of building packets and sending them. However, to do so it needs some information from you:

This information is included is a structure called a PTD (Philips Transfer Descriptor) that you pass to the host controller together with your data.

You don't have to worry about frame packets: the host controller sends them automatically. Although you can influence the process if you want to, by altering a few dedicated registers in the ISP1161.

The host can generate four types of transactions: control, bulk, interrupt and isochroneous. Control transactions are used to control a device, query its structure, select its configuration, etc. Bulk transfers are used to transfer data from/to the device at the initiative of the host program, e.g. to access a disk drive. Interrupt transfers are used by devices which must ring up the host computer when something happens, e.g. when you type on a keyboard (since USB is host-centric, the host controller must constantly poll the devices for this type of transfer). Isochroneous transfers are used for real-time data transfer, e.g. from a webcam.

In general, a transaction consists in 3 stages, each comprising at least 3 packets (token, data and handshake):

  1. A setup stage, where a request is sent (by the host)
  2. An (optional) data stage, during which data is transfered. This stage can contain more than 1 data packet.
  3. A status stage, in which the device reports the result of the transaction.

You will need to take care of this yourself, by passing three PTDs to the host controller. The good news is that, if more than one data packet is required, the host controller will take care of sending them: you don't need to pass any extra PTD for that.

Logical structure of an USB device

Software-wise, a device consists in upto 16 "endpoints" that the host can address. You can envision endpoints as different workers in the same office. For instance, you can have a different endpoint for each type of transfer. Every device must have endpoint 0, because it's the one the host will address to query the device about its configuration. The logical connection between the host and a given endpoint in a device is known as a "pipe". Characteristics of the pipes are direction of transfer, type of transfer, and speed.

Endpoints are arranged in a hierarchical manner: several endpoints are grouped in one or more "interface" (although this feature is rarely used: in general there is only one interface per configuration). Several interfaces make up a "configuration" and a "device" can have several configurations. On top of this, a given piece of hardware can contain more than one device (e.g. a fax machine could have a scanner device, a printer device and a modem device), which is why USB people like to talk about USB "functions" rather than devices.

At power up time, the host queries each device for its configuration(s), and for a description of each interfaces and endpoints, then it selects the most appropriate configuration and assigns a unique number to each device. Each time a new device is connected (which the host controller detects by seeing one data line pulled up) the host should query it. This is a chore that you must perform yourself. The asnwers from the various devices should then be stored in RAM for future reference.

For more details, consults the excellent "USB in a nutshell" webpages by Craig Peakcock, at www.beyondlogic.org/usbnutshell/usb1.htm


The ISP1161

The ISP1161 actually consists in three different controllers:

The three controllers operate in a completely independent manner, and according to slightly different software models.

The interface between the host controller and the TI-99/4A consists in a whole bunch of registers. To talk to the controller, you pass the number of the register you want to access to the host command port (>5FFA), then you read its contents from the host data port (>5FF0). To write to a register, you must pass its number plus >80 to the command port (a bit like writing to VDP memory, isn't it?), then write its new content to the host data port at >5FF8 (write-only address).

The hub controller is integrated within the host controller, and is accessed in the same manner via 5 dedicated registers.

The interaction with the USB devices is mediated via a First-In First-Out (FIFO) stack in the host controller's memory. There is one register that constantly points at the top of the stack, you use it to place on the stack the data that you want to send, together with a header called a Philips Transfer Descriptor (PTD) that tells the host controller what to do with the data. And then you can forget about it: the controller will send the data to the device at its leisure. To reveice data, you just place the appropriate PTD on the stack, together with some dummy bytes to reserve space, and come back later to read the data that came in.

Things are a bit more complicated for isochroneous transfers, because the host controller cannot interrupt itself to let you access the stack. So there are two stacks (independent of the normal stack), arranged in a "ping-pong" manner: while the controller is using one, you can access the other. A dedicated register point to the top of the currently available stack. There is a total of 4 Kbytes to be divided between the 3 stacks at power up time. The ping-pong stacks must have the same size, but the regular stack can differ in size. Depending on your system, you may devote a lot of memory to the ping-pong stacks, or just part of it, or none at all.

The interface between the device controller and the TI-99/4A follows a "function" paradigm: you write a function number to the device command port (>FFFE) and write parameters to the device data port (>FFFC, write only), or retreive the function result from the device data port (>FFF4). Which, you will have noticed, is the same as for the host and hub controllers, just with different names...

Internally, the device controller consists of 16 endpoints. At power-up time, you must tell the device controller which endpoints you want to use, how much memory to devote to each, which type of transfer it handles, and in which direction. The first two enpoints must be endpoint 0, in the IN and OUT direction (each uses 64 bytes), the others are up to you. There is a total of 2462 bytes to be shared between the endpoints that you elect to have. Each endpoint will thus have its own independent FIFO stack.

Example: Reading the chip ID

      LI   R0,>0027         Number for "HcChipID" register 
MOV R0,@>5FFA Write register number (to be read)
MOV @>5FF0,@HOST Save host controller ID

LI R0,>00B5 Number for "Read chip ID" function
MOV R0,@>5FFE Write function number
MOV @>5FF4,@DEV Save device controller ID

For more information, refer to the ISP1161A1 data sheet, which you can find on the Philips website. I have a copy here (pdf file, 3 Mbytes), but be aware that it might not be the most recent version.

When it comes to writing higher level DSRs, you will find a very usefull application note on the Philips website. Again, I have a copy here (pdf file, 781 Kbytes) which may not be the most recent version.


The root hub controller

Hubs serve to split a single USB connection from the host into two or more device connections (the maximum is 15). Hubs themselves are a class of USB devices and appear as such to the host.

The main functions of a hub controller are:

  1. To mediate traffic between the upstream host and the downstream devices. To this end, it can enable or disable a port, suspend or resume it, and reset it.
  2. To manage power and distribute it to the devices that need any. There are 3 power options: always on, global control, or per-port control.

The root hub controller integrated within the ISP1161 handles these functions for two device ports. Its inteface to the host is a bit primitive in that it won't answer USB requests for descriptors, process USB requests, etc. Instead, you access it via registers integrated within the host controller. The rest has to be emulated by software, but that's no big deal: when you create your descriptor tables, you can initialize it with the values corresponding to the root hub controller. The few parameters that can vary can be extracted from the dedicated registers.

The root hub controller comprises five registers: two descriptor register, a hub status register, and two port status registers (one for each port).


HubDescriptorA register >12 (32-bit)

This register is used to configure the hub controller. It consists in the following bit fields:

Bit value  Meaning                           
xx00 0000 How long to wait before accessing a port that was just powered on. >01 = 2 msec.
0000 0100 1 = no overcurrent (OC) protection reported.
0000 0080 0 = OC condition reported globally. 1 = OC reported per port.
0000 0040 0 = hub is not a compound device. Always 0.
0000 0020 1 = all ports always powered.
0000 0010 0 = all ports powered together. 1 = power controlled per port.
0000 000x Number of ports. 1 or 2 depending on the wiring of the NDP_SEL pin.

If you select global overcurrent report, OC conditions will be reported in the hub status regiser, otherwise they'll be reported in the corresponding port status register.

If you select global powe control, you can toggle power on/off for all ports via the hub status register. If you select a per-port power control, a bitmap located in descriptor register B lets you decide if a port will be controlled via the hub status register, or via its own status register.

My advise is to select both OC and power control per port. With only two ports, the overhead is insignificant and the extra amount of control is worth it. I'm not sure about how long to wait after powering a port, >FF is the safest value (about 1/2 a second) but it's probably uselessly high...

Suggested initial value: >8000 0812


HubDescriptorB register >13 (32-bit)

This register holds two bitmaps: in the upper word is a power control bitmap. Each bit corresponds to one port, if the bit is '1' the port is controlled globally, via the HubStatus register. If the bit is '0', the port is controlled individually, via its own PortStatus register.

The lower word holds a similar bitmap that indicated whether the attached device is removable or not. A '0' means removable, a '1' means not removable.

Since the ISP1161 handles only two ports, only 2 bits (or of 15) are meaningful.

Bit value  Meaning                           
0002 0000 Port #1 controlled globally.
0004 0000 Port #2 controlled globally.
0000 0002 Port #1 has non-removable device.
0000 0004 Port #2 has non-removable device.

I suggest you initialize the upper word as >0006, so that both ports can be controlled individually.


HubStatus register >14 (32-bit)

Note that the meaning of a bit may be slightly different when it's read than when it's written.

Bit value  When read                           When written
8000 0000 - 1: resets bit 0000 8000
0002 0000 1=bit 0000 0002 has changed 1: clear bit 0002 0000
0001 0000 Always 0 1: turn power on "globally"
0000 8000 1=connecting device wakes up host 1: set bit 0000 8000
0000 0002 1=overcurrent detected (global mode) -
0000 0001 Always 0 1: turn power off "globally"


PortStatus registers >15 and >16 (32-bit)

Register >15 is used to check and control port #1, register >16 plays the same role for port #2. For many of the status bit, a "change" feature is available: a bit in the upper word indicates whether the corresponding bit in the lower word has changed recently. You can clear these reporter bits by writing a '1' to them (writing a '0' has no effect), so that next time you check the register you will know if one of the status bit has toggled back and forth.

Here again, the meaning of a bit changes depending whether it's read (status) or written to (command). Only '1' bits are meaningfull when writting: writing a '0' has no effect.

Bit value  When read                           When written          
0010 0000 1=port reset completed (10 msec) 1: clear bit 0010 0000
0008 0000 1=bit 0000 0008 has changed 1: clear bit 0008 0000
0004 0000 1=bit 0000 0004 has changed 1: clear bit 0004 0000
0002 0000 1=bit 0000 0002 has changed 1: clear bit 0002 0000
0001 0000 1=bit 0000 0001 has changed 1: clear bit 0001 0000
0000 0200 1=low speed device 1: turn power off (if per-port)
0000 0100 1=port power is on 1: turn power on (if per-port)
0000 0010 1=resetting port 1: reset the port
0000 0008 1=overcurrent detected (per port) 1: resume suspended port
0000 0004 1=port is suspended 1: suspend port
0000 0002 1=port is enabled 1: enable port
0000 0001 1=device connected 1: disable port

Note that the controller is smart enough to reject meaningless commands. Namely, you cannot enable, suspend or reset a port if no device is connected to it. Instead of setting the corresponding status bit, the controller will report the error by setting bit 0001 0000.

The host controller

The host controller manages the USB bus and controls all the devices connected to it via the hub controller. The host controller is responsible for initiating every USB transaction, including in the device-to-host direction. It also generates a "Start-of-frame" packet every millisecond, for bus synchronization purposes.

Command registers

HardwareConfiguration register >20 (16-bit)

This register is used to setup hardware options. These are best set a power-up time and left untouched from there on. I recommend that you keep the default values, except for the pull-down resistors and the OC detector (we are using the internal ones) for INT1, which should be enabled.

Bit   Meaning 
1000 1: Use internal 15K pull-down resistors. 0: There are external resistors (default).
0800 0: Can stop clock when suspended (default). 1: Don't stop clock.
0400 1: Use onchip overcurrent detector. 0: There is an external circuit (default).
0100 0: Regular DACK mode (default). 1: Reserved, do not use.
0080 0: EOT active low (default). 1: EOT active high.
0040 0: DACK1 active low (default). 1: Reserved.
0020 0: DREQ1 active low. 1: DREQ1 active high (default).
0018 Data bus witdth. 08: 16-bit (leave it so).
0004 0: INT1+2 active low (default). 1: Active high.
0002 0: INT1+2 stable (default). 1: Pulsed (i.e. edge-triggered).
0001 0: INT1 disabled (default). 1: INT1 active.


DMAconfiguration register >21 (16-bit)

This register is used to setup options for Direct Memory Transfer (DMA), a mode in which data can be tansfered to/from the computer memory directly, without having the cpu doing the job. Currently, this is not possible with the TI-99/4A, but I'm thinking of designing a DMA board that would allow it, and the necessary circuitery was included on the USB-SM board.

The ISP1161 allows two types of DMA: the classical Intel 8237A type (which is the one we want) and the Motorola DACK-only type. The type of DMA and the polarity of all three signals ( DREQ, DACK and EOT) is programmable in the HardwareConfiguration register.

To perform DMA, you would load the number of bytes to be transfered in the TransferCounter register, as usual. Then you would program the DMA controller board, so that it know what to do with the data. Finally, you would set the DMAconfiguration register, therby triggering the DMA process.

Bit   Meaning                                                        
0060 Burst length. 0: 1-cycle, 2: 4-cycle, 4: 8-cycle, 6: reserved.
0010 1: Enable DMA (will be reset once transfer is completed).
0004 1: Use byte counter (TransferCounter register) 0: use external EOT signal.
0002 1: Use ATL stack. 0: Use current ILT stack.
0001 1: Write to stack from TI-99/4A memory. 0: Read from stack to TI-99/4A.


CommandStatus register >02 (32-bit)

Even though it's 32-bit, this register only implement 3 bits. Two bits indicate how many time (upto 4) a scheduling overrun has occured so far (this happens when a frame boundary occurs before an ongoing transmission was completed). One bit is used to cause a software reset of the host controller, which will return most registers to their default values and stop USB traffic.

Bit value  Meaning 
0003 0000 Number of scheduling overruns (0-3, rolls over to 0).
0000 0001 1: Reset the host controller (not the root hub).


Control register >01 (32-bit)

This register is mostly used to change the USB operational state of the host controller, but there are also two configuration bits that decide which external event will wake up a suspended controller.

Bit value  Meaning 
0000 0400 1: Remote wakeup signal is enabled.
0000 0200 1: Remote wakeup signalling is supported (0=power-up value).
0000 00x0 0: Reset. 4: Resume. 8: Operational. C: Suspended

Moving to an "operational" state will cause a start-of-frame to be sent 1 millisecond later. A reset state can also be triggered by a software reset, or a hardware reset. The controller can move by itself from "suspended" to "resume" if a remote wakeup signal is sent by a device.


SoftwareReset register >29 (16-bit)

Writing >00F6 to this write-only register resets all registers in the host controller, but does not affect the ATL and ITL stacks.


Accessing the stacks

As mentionned earlier, all USB transfer is handled via internal RAM buffers, organized a FIFO (first in, first out) stacks. There is one stack for acknolwdged transfers, and two "ping-pong" stacks for isochroneous transfer. The amount of space devoted to these stacks should be determined at power-up time by setting up registers >2A and >2B (although it can always be changed later on).

To access the ATL (Acknowledged Transfer List) stack, you must first write the number of bytes that you intend to read or write into register >22. Then you can read or write the bytes from register >41. To do so, you pass the register number to >5FFA (>40 to read data, >C0 to write), then you transfer the proper number of byte to/from >5FF8. This is true whether you use regular memory transfer or DMA.

The procedure is the same for the ITL (Isochroneous Transfer List) stacks, except that the register number is >40. The ISP1161 decides which of the "ping" or the "pong" stack you will access through this register.

The ISP1161 maintains internal pointers to the top of the ATL and ITLs. Every time you write data to a stack, the corresponding pointer moves up, when you read data , the pointer moves back down. The ISP1161 itself can access the stacks without affecting the pointers. In fact it does it all the time, looking for PTDs with the "active" bit set, i.e. that need to be processed. When imputing data it's obvious that you have to read it from the stack, but when sending out data, you may be tempted not to read it back, or to just read back the PTDs so you know the error code. However, doing this would prevent the pointer from coming back to the bottom of the stack: after each such operation you would push the poiner further ahead, until the whole stack is full. If you have only the ATL stack, it may be ok, as the pointer will roll over to zero, but if you are using several stacks, you'll end up overwriting the next one! So the rule is: always read back the same number of bytes that you have written: PTD and all.

A very important register is the BufferStatus register, which indicates the status of the 3 stacks so you can know when to go and read or write one of them. In addition, there are two registers which tell you how many bytes are waiting to be read in which ITL stack. For some reason, there is no such register for the ATL stack (I guess, you're supposed to know what's waiting for you there, since you set up the PTD for it...).

The drag with these stacks is that they are stacks of bytes, accessed word-wise, and aligned by double-words! To add insult to injury, Philips used the Intel byte order, with the odd-address stack byte in the most significant byte of the data bus and the even address stack byte in the least significant data bus byte. In practice, this means that data bytes are swapped during transfer! The dword alignment is not too much of a problem: it just means that the total number of bytes transfered must always be a multiple of 4. If it isn't, just add padding bytes.

There is an additional problem with the ITL stacks: the host controller emits a frame packet every millisecond, at which time it switches the ping-pong stacks. It expects you to read back the old ITL stack, while it's using the other one. You don't need to read more than one word, but you must do it in time. If a new frame begins before you read the ITL stack, the host controller considers both ITL stacks as full and stops isochroneous transmissions. From that point on, you can only access ITL1 until you perform a reset.


ATLbufferLength register >2B (16-bit)

In this register you indicate the amount of RAM that you wish to dedicate to acknowledged transfers, in the form of the ATL stack. The maximum value is >1000, which is 4 Kbytes.


ITLbufferLength register >2A (16-bit)

In this register you indicate how much RAM you want to dedicate to each of the two ITL stacks used for isochroneous transfers. The actual amount of RAM used for this kind of transfer will thus be twice the number that you write (because there are two ITL stacks). Thus, the maximum value is >800, or 2 Kbytes.

The RAM is shared by the ATL stack and both ITL stacks, so make sure the total of ATL + 2*ITL does not exceed >1000.

It is quite acceptable to use use the whole RAM for the ATL stack (sizes: >1000 and >0000 bytes) or for the ITL stack (>0000 and >0800 bytes). Or you could split it between the two types of transfer, for instance >800 bytes for the ATL and >400 bytes for either ITL.


BufferStatus register >2C (16-bit)

Bit   Meaning 
0020 1: ATL done. Data read by host controller.
0010 1: ITL1 done. Data read by host controller.
0008 1: ITL0 done. Data read by host controller.
0004 1: ATL full.
0002 1: ITL1 full.
0001 1: ITL0 full.


ReadbackITL0length register >2D (16-bit)

This register contains the number of bytes waiting to be read in the ITL0 "ping" stack.


ReadbackITL1length register >2E (16-bit)

This register contains the number of bytes waiting to be read in the ITL1 "pong" stack.


TransferCounter register >22 (16-bit)

In this register you place the number of bytes that you intend to read or write to either stack. For instance, when reading the ITL0 stack, you would place here the number found in register >2D.

Once you have actually read/written that number of bytes, bit >0004 in the MicroprocessorInterrupt register (>24) will be set and the BufferStatus register will be updated..

In DMA mode, the TransferCounter register serves to indicate how many bytes are to be transfered by direct memory access. Again, bit >0004 in register >24 will be set when done (which may generate an interrupt, if so desired) and the BufferStatus register will be updated.


ATLport register >41

This is the port that you use to write data to the ATL stack, or to read data back from it. The host controller manages an internal pointer that always points at the proper location on the stack, and is incremented by two each time you transfer a word.


ITLport register >40

This is the port to use to write to, or read from one of the ITL ping-pong stacks. In addition to the internal pointer, the host controller also determines which of the two stacks (ITL0 or ITL1) will be accessed.


Philips Transfer Descriptor (PTD)

A PTDs is a header that you place before your data on the host controller stack (ATL or ITL), so that the controller knows what to do with the data. A PTD consists of 8 bytes. Because communication with the ISP1161 occurs word-wise and the data bus was inverted, you will need to swap the bytes from this structure before you place it on the stack. Payload bytes are not swapped, though.

  8  
  4  
  2  
  1  
  8  
  4  
  2  
  1  
  8  
  4  
  2  
  1  
  8  
  4  
  2  
  1  
Completion code Active Toggle Actual bytes
Endpoint # Last Speed Max bytes
Reserved B5_5 Res PID Total bytes
Reserved Fmt Device #
First payload byte Second byte, etc

Total bytes: indicates the number of data bytes in the payload area following the PTD.For IN packets, this is the size of the buffer, but you must load dummy data into the stack, together with the PTD.

Max bytes: tells the controller how many bytes can be transfered at one time. If it's less than the total, the controller will automatically generate extra transfer operations, each time toggling the "toggle" bit.

Actual bytes: is only valid after the operation is completed, when the PTD is read back. It's the number of payload data bytes that were actually transfered.

Device: is the number of the USB device. All devices will answer to #0.

Endpoint: is the number of the endpoint addressed on the remote device. All devices are guaranteed to have endpoint #0. For others numbers, you should get the device to enumerate them.

PID: Packet ID, this could be >00=SETUP, >04=OUT, or >08=IN

Speed: speed of the endpoint: >00=full, >04=low.

Fmt: type of endpoint: >80=isochronous, >00=other (i.e. bulk, control, or interrupt).

Active: always set this bit (i.e. >08) when loading a PTD. The controller will reset it once the PTD has been processed. This way it won't process the same data twice, even if you leave it on the stack for a while.

Toggle: value of the data toggle PID. >00=DATA0, >04=DATA1. The controller will toggle it after each transaction.You must check this bit when reading back the PTD, and toggle it in the next PTD.

Last: a value of >08 indicates this is the last PTD in the ATL (or ITL).

B5_5: This bit is specific to the ISP1161A1, as opposed to the former ISP1161. When it's set (i.e. >20), only 1 transaction will be sent out per millisecond, during interrupt transfers for this PTD.

Completion code: This is only meaningful when reading back the PTD. The controller will set it to indicate any error condition. The codes are as follow:

>00: No error
>10: CRC error in last data packet from endpoint
>20: Bit stuffing violation in last data packet from endpoint
>30: DATA0/DATA1 toggle mismatch
>40: Endpoint returned a "STALL" PID
>50: Device not responding
>60: PID check bits mismatch
>70: Unexpected PID (illegal value, or legal but at the wrong time)
>80: Data overrun, i.e. the endpoint returned more than "max bytes" in a packet, or more than "total bytes".
>90: Data underrun. i.e. the endpoint did not returned less than "total bytes", yet less than "max bytes" (i.e. no more coming).
>A0: reserved
>B0: reserved
>C0: Buffer overrun. During an IN, the host controller received data faster than it could pass them to the system.
>D0: Buffer underrun. During an OUT, the host controller could not get data from the system fast enough to send them.


Interrupt management

The host controller can generate interrupts upon a number of various events. These events are signalled in two dedicated status registers, cascaded into each other (i.e. any interrupt in the first one will raise a bit into the second). Each register has its associated enabling register in which you decide which event should generate an interrupt. In addition, there is one bit (weight >0001) in the HardwareConfiguration register that decides whether the interrupt will actually be signalled on the INT1 pin. Note that, to reset pin INT1, this bit must be set to '1' and all interrupts disabled. Then, the bit can be set to '0', so as to freeze pin INT1 in a "no interrupt" state. On top of that, CRU bit 2 is used to mask out any interrupt coming from either controller when it is '0'.


InterruptStatus register >03 (32-bit)

This register signals when certain transmission conditions have occured. A '1' bit does not necessarily generate an interrupt, but can do so if the corresponding bit is set in the InterruptEnable register. To clear the interrupt, write '1' to the corresponding bit, writing '0' has no effect.

Bit value  Meaning 
0000 0040 1: There was a change in the HubStatus register.
0000 0020 1: Frame number overflow (leftmost bit has toggled).
0000 0010 Always 0 (Unrecoverable error: never happens).
0000 0008 1: Device resuming signal detected.
0000 0004 1: Start-of-frame packet sent.
0000 0001 1: Scheduling overrun (current frame time exhausted).


InterruptEnable register >04 (32-bit)

This register enables the generation of interrupts by event signaled in the InterruptStatus register. To enable an interrupt, write a '1' to the corresponding bit, writing '0' has no effect. In addition, the register contains a "master bit" that masks all the others: this bit must be set to '1' for any interrupt to be generated. Upon a read, the current value of the interrupt mask is returned (a '1' bit means the interrupt is enabled).

Bit value  Meaning                                           
8000 0000 1: Enable interrupts if below bits are set to '1'.
0000 0040 1: Enable HubStatus change interrupt.
0000 0020 1: Enable frame number overflow interrupt.
0000 0010 1: Enable unrecoverable error interrupt.
0000 0008 1: Enable device resuming signal interrupt.
0000 0004 1: Enable start-of-frame interrupt.
0000 0001 1: Enable scheduling overrun interrupt.


InterruptDisable register >05 (32-bit)

This register plays the same role as the above, except that it is used to disable interrupts. Writing a '1' disable an interrupt, writing a '0' has no effect. This scheme allows you to toggle the value of individual bits without having to worry about maintaining all other bits unchanged. Upon a read, the current value of the interrupt mask is returned (a '1' bit means the interrupt is enabled just like for the InterruptEnable register).

Bit value  Meaning 
8000 0000 1: Disable all interrupts below.
0000 0040 1: Disable HubStatus change interrupt.
0000 0020 1: Disable frame number overflow interrupt.
0000 0010 1: Disable unrecoverable error interrupt.
0000 0008 1: Disable device resuming signal interrupt.
0000 0004 1: Disable start-of-frame interrupt.
0000 0001 1: Disable scheduling overrun interrupt.


MicroprocessorInterrupt register >24 (16-bit)

This is the main interrupt status register, into which register >03 is cascaded in the form of one bit. There are five other ovents that can cause interrutps by setting a bit in this register. The interrupt will only occur if the corresponding bit in register >25 is also set to '1'. In addition, bit 0001 in the HardwareConfiguration register must be set, and CRU bit 2 should be '1'.

Bit   Meaning 
0040 1: Clock is ready (160-1000 usec after a wakeup).
0010 1: Host controller suspended.
0010 1: Interrupt(s) occured in register >03.
0004 1: Data transfer completed (normal or DMA).
0002 1: ATL stack should be read.
0001 1: Start of frame occured. ITL should be read.

Before you read the ATL or the ITL, first check the BufferStatus register (see below).


MicroprocesssorInterruptEnable register >25 (16-bit)

The bits in this register correspond to those in the MicroprocessorInterrupt register. They are all initialized as '0' upon power-up and reset, which means that no interrupt will be generated, no matter what happens inside the MicroprocessorInterrupt register. You can enable a given interrupt by setting the corresponding bit to '1'.

Bit   Meaning 
0040 1: Enable clock-ready interrupts.
0010 1: Enable host-suspended interrupts.
0010 1: Enable interrupt from InterruptStatus register (>03).
0004 1: Enable transfer-completed (to/from CPU) interrupts.
0002 1: Enable ATL interrupts.
0001 1: Enable start-of-frame interrupts.


Frame management

One of the tasks of an USB host is to send a frame packet, containing a SOF token and a frame number, to all devices every millisecond. This is especially usefull for real-time transmissions, for synchronization purposes. The interval between two frames must be very precise, so the host must make sure that no other packet is being transmitted when it's time to send a frame packet.

You don't have to worry about frames, since they are taken care of by the host controller automatically. However, it is possible for you to snoop on the process, or even to influence it, if you so desire. Furthermore, you will need to initialize the registers that set the transmission thresholds, i.e. the point at which the controller won't start a transfer by fear of being interrupted by the next frame packet. All this is achieve via a set of four dedicated registers.


FrameNumber register >0F (32-bit)

This read-only register contains the current frame number, from >0000 to >FFFF (the most significant word is always >0000). When the counter reaches >8000, or rolls over to >0000, a bit is set in the InterruptStatus register. This lets you implement a roll-over counter, to count more than 65536 frames.


FrameRemaining register >0E (32-bit)

This read-only register contains the remaining bit time, i.e. number of bits that can still be transmitted until the end of the frame. Once it reaches >0000, a frame packet is sent on the USB bus, and the register is reloaded with the value found in the FramInterval register (including the leftmost bit). This also happens every time the controller enter the operational state.

If you want to check this value, you should realize that this register is updated very often: 12 million times per second! So, for all practical purposes, the 4 rightmost bits could be safely ignored.

This number is only 14 bits long, so legal values are >0000 through >3FFF. In addition, the leftmost bit (value >8000 0000) is copied from the FrameInterval register, which toggles at every such copy, so you can tell that a roll-over has occured.


LowSpeedThreshold register >11 (32-bit)

This register contains an 11-bit value, which the contoller compares with the FrameRemaining register. If the remaining number of bit is lower than the LowSpeedThreshold, no more packet can be sent. This is a way to ensure that the frame packet will not have to interrupt an ongoing transmission.

Low-speed data packets are limited to 8 bytes, so 64 bits. To which we must add about 27 extra bits for synchro, packet ID, CRC and end-mark. This adds up to 91 bits. Since low speed is 12 time slower than full speed (1 Mbit/sec vs 12 Mbit/sec) we should multiply this value by 12, yielding 1092. And then add a few more bits to have a good safety margin...

The register is initialized with the value >0628 at power-up time, which coresponds to 1576. This gives us a safety margin of about 40 low-speed bits. You should probably leave it so...


FrameInterval register >0D (32-bit)

This register contains two values. The lower word contains the maximum number of bits that can fit into a frame. This is the value that will be loaded into the FrameRemaining register when it reaches zero. When this happens, the leftmost bit (weight >8000 0000) will also toggle.

Given that full-speed means 12 megabits per second, and that frames occur every millisecond, this value should be 12,000. Accordingly, the register is initialised as 11,999 (i.e. >2EDF) but you can modify this value a little, to improve synchronization with a recalcitrant device.

The upper word (minus the lefmost bit) contains the maximum number of data bits that can be sent or received in a single full-speed transaction, without causing a scheduling error. This value provides the transmission threshold for full speed, but unfortunately it is not initialized at power-up time. Philips recomends setting it as >2778.

Bit value  Meaning                           
8000 0000 Toggle when reloading FrameRemaining.
xxxx 0000 Max number of data bits per transaction (0-7FFF).
0000 xxxx Max number of bits per frame (0-3FFF), loaded into FrameRemaining.



Miscellaneous registers

These are mostly useful for testing purposes.


Scratch register >28 (16-bit)

This register is available for you to store any value you want, for any purpose. For instance, I'm using it to store the return point of the routine that toggles SRAM pages (otherwise, if the the workspace is in the SRAM, the return point would be lost).


Revision register >00 (32-bits)

This register contains the USB version number, in binary-coded decimal (BCD) format.

0000 0010 means USB 1.0
0000 0011 means USB 1.1


ChipID register >27 (16-bit)

This register contains the chip ID number. The upper byte is the product number (>61), the lower byte is the version number.

6110 is the ISP1161
6113 is the ISP1161A1

I suppose the ISP1161A must be 6111 or 6112...


Host controller register summary

Here is a summary of the registers available in the host (and hub) controller. The first number is used to read from that register, the second number (with >80 added) is used when writing to this register. This number is to be passed at address >5FFA. Note that some registers are read-only, and that there is one write-only register.

The third number is is register size in bits. If it's 32, you will need to perform two successive reads at >5FF0 or two writes to >5FF8 to transfer the whole register (least significant word first). Note that registers below >20 are all 32-bit, whereas >20 and above are 16-bit . The stack ports >40 and >41 have no limit in size, but that of the stack.

Number   Bits Name             
00 -- 32 Revision
01 81 32 Control
02 82 32 CommandStatus
03 83 32 InterruptStatus
04 84 32 InterruptEnable
05 85 32 InterruptDisable
0D 8D 32 FrameInterval
0E -- 32 FrameRemaining
0F -- 32 FrameNumber
11 91 32 LowSpeedThreshold
12 92 32 HubDescriptorA
13 93 32 HubDescriptorB
14 94 32 HubStatus
15 95 32 Port1Status
16 96 32 Port2Status
20 A0 16 HardwareConfiguration
21 A1 16 DMAconfiguration
22 A2 16 TransferCounter
24 A4 16 MicroprocessorInterrupt
25 A5 16 MicroprocessorInterruptEnable
27 -- 16 ChipID
28 A8 16 Scratch
-- A9 16 SoftwareReset
2A AA 16 ITLbufferLength
2B AB 16 ATLbufferLength
2C -- 16 BufferStatus
2D -- 16 ReadbackITL0Length
2E -- 16 ReadbackITL1Length
40 C0 oo ITLport
41 C1 oo ATLport

 

The device controller

Accessing the device controller works about the same way than for the host controller: you write a register number at >5FFE, then you either write data at >5FFC, or read it at >5FF4. The difference is that sometimes no data is required: just writing the register number triggers an action. For this reason, you may want to think in terms of "functions" rather than "registers": you pass the function number at >5FFE, and its parameters (if any) at >5FFC/5FF4.

Internally, the device controller consists in 16 endpoints. The first two are numbered "zero", one in the input direction, one is the output direction. The remaining ones are numbered from 1 through 14, and you can program each one either as input or as output. Each endpoint has its own FIFO stack, and you can decide how much memory to allocate to each, if any. The total available memory is 2462 bytes (don't ask me why). You should always configure all 16 endpoints when initializeing the device controller, even those that you don't use, even the first two (number zero) endpoints which have a fixed configuration.

Endpoints programmed as inputs receive the "OUT" and "SETUP" packets from the host. The incoming packet is placed on the stack, the device controller acknowledges it (unless it's isochroneous), the corresponding status register is updated and an optional interrupt can be issued to warn you that the stack should be read. Once you've read it, you must empty the endpoint's stack, to make room for the next packet, otherwise the device controller will send a "not acknowledge" handshake packet to the host.

Endpoints programmed as inputs answer the "IN" packets from the host. You should first place the data you want to send to the host on the endpoint. Then you validate the endpoint, i.e. tell the device controller that the data can be sent, as soon as an IN packet addressed to this endpoint arrives. Once the host has acknowledge reception of the data, the corresponding status register will be set, and an optional interrupt can be issued to tell you that the endpoint is now empty again. If an "IN" packet were to arrive from the host before the endpoint is filled and validated, the device controller would send a "not acknowledge" handshake packet to the host.


Initialization

These registers are to be set at power-up time, for the device controller to work properly. In addition, the host can send a so-called "bus reset" by holding both data lines low for 3 msec. This will reset the contents of most registers in the device controller, and require that you re-initialize them. You can set the controller so that it sends an interrupt when such a reset occurs.


HardwareConfiguration register >BA/BB (16-bit)

This register is used to set the configuration of the ISP1161 hardware. Use the number >BA to write to it, but use >BB to read it back.

Its bit fields are the following:

Bit   Meaning 
4000 1: External pull-up on DP. 0: Use soft-connect pull-up.
2000 1: Disable CLOCKOUT pin when suspended (default). 0: switch it to lazy-clock.
1000 1: Never stop the clock. 0: Stop clock 2 ms after "suspended" state.
0x00 Clock frequency = 48 / (x+1). Reset value = 3 (i.e. 12 MHz).
0080 1: DACK-only DMA mode. 0: Regular 8237-type DMA mode.
0040 1: DREQ2 active high (default). 0: DREQ2 active low.
0020 1: DACK2 active high. 0: DACK2 active low.
0010 1: EOT active high. 0: EOT active low.
0008 1: Wakeup when CS* pin goes low.
0004 1: Power off when suspended. 0: reserved, do not use.
0002 1: Pulse INT2 (edge-tiggered interrupts). 0: Level-triggered interrupts.
0001 1: INT2 active high. 0: INT2 active low.

The default values upon a reset or a power-up is >2340. If you did implement the external pull-up resistor on the card, you should then change it to >630C, otherwise to >230C.


DeviceMode register >B8/B9 (8-bit)

Use >B8 to write to this register and >B9 to read from it. The register contains several bit fields:

Bit Meaning 
80 1: 16-bit DMA bus. 0: 8-bit DMA bus.
20 1 then 0 (toggle): go suspended.
08 1: Enable interrupts.
04 1: NAK and errors genreate interrupts too. 0: ACK only generate interrupts.
01 1: Internal pull-up connected. 0: not connected, implicit if external pull-up used.


EndpointConfiguration registers >20-3F (8-bit)

There are 16 such registers, one for each endpoints. They are numbered >20 through >2F for writing purposes, but >30 through >3F for reading.

You must configure all 16 endpoints in order at power-up time. The device controller will only be operational when all endpoints have been configured. Note that this configuration will be erased to >00 after a hardware reset, or if a bus reset is sent by the host. In such a case, you will need to reconfigure all the registers.

The bit fields are:

Bit Meaning 
80 1: Endpoint active. 0: Inactive, no memory reserved.
40 1: Output endpoint (IN packets). 0: Input (OUT/SETUP packets).
20 1: Use ping-pong stacks (uses twice more memory).
10 1: Isochroneous endpoint (does not acknowledge packets).
0x Stack size

For non-isochronous endpoints, there are four possible stack sizes:

0 = 16 bytes, 1 = 32 bytes, 2 = 48 bytes, 3 = 64 bytes.

For isochronous endpoints, there are sixteen possibles stack sizes:

0 = 16 bytes   1 = 32 bytes   2 = 48 bytes   3 = 64 bytes
4 = 96 bytes 5 = 128 bytes 6 = 160 bytes 7 = 192 bytes
8 = 256 bytes 9 = 320 bytes A = 384 bytes B = 512 bytes
C = 640 bytes D = 768 bytes E = 896 bytes F = 1023 bytes

Obviously, if bit >80 is not set, the stack size is zero, no matter what value is in the least-significant nibble.

The total available memory to be distributes among the endpoints you are using is 2462 bytes. Be aware that selecting ping-poing stacks will result in using twice the amount of memory that you seleted (because the endpoint will have two stacks). This is mainly useful for isochronous endpoints.

The first two endpoints ((number 0 IN and OUT) have fixed configuration values, but you should still pass them to the controller. Each has a 64-byte stack, so their configuration values are >C3 and >83 respectively.


Reset command >F6 (0-bit)

This is an example of a register to which you don't need to write any data. Merely accessing it (i.e. passing its number to address >5FFE) will reset the device controller. All DC registers will be reinitialized to their default values. This is also what happens when you reset the TI-99/4A console.


UnlockDevice register >B0 (16-bit)

When the device controller is suspended all registers are locked to prevent accidental alteration of their contents. When the controller wakes up and enters the "resume" state, these registers remain write-protected until you send the unlocking command >AA73 to the write-only register number >B0.


 DeviceAddress register >B6/B7 (8-bit)

This register hold the device number. At power-up time, this number is 0 as each device must answer requests addressed to device 0. Later on, the host will assign a dedicated number to the device controller, which should be placed into this register. Use >B6 to write to the address register, >B7 if you mean to read from it.

Bit Meaning 
80 1: Device is active. 0: Inactive.
xx Device number (1-7F).

A bus reset from the host implicitely resets the device number to 0, but does not alter the contents of this register, so it's your job to maintain it properly.


Data flow management

EndpointBuffer registers >01-1F

Through these registers, you can access the FIFO stacks for the 16 endpoints (that is, assuming that you did assign some memory to these endpoints). To write to an output endpoint (so it can asnwer IN packets), use registers number  >00 through >0F. To read from an input endpoint (after it received an OUT or SETUP packet), use register numbers >10 through 1F.

Note that is is illegal to write to an endpoint programmed as input, or to read from an endpoint programmed as output. This could produce unpredictable results. For this reason, registers number >00 and >11 are not to be used. For the other endpoints, it all depends on the direction that you assigned to a given endpoint.

Data in an endpoint should be preceded with a very simple header: a single word containing the number of  data bytes that follow. Data bytes are stacked in order of transmission. However, the ISP1161 has a 16-bit data bus and uses the Intel convention placing the least significant byte in the leftmost byte of a word. Which, of course, is the opposite of the TI convention we are used to. So that we don't have to SWPB every data word, I have decided to swap the data bus bytes at hardware level. The drawback is that you will have to SWPB data for every other register, but I reasonned that stack access would be the speed limiting factor.


ValidateEndpoint commands >61-6F (0-bit)

After you placed data into an output endpoint, you must validate it, i.e. tell the device controller that is can send this data to the host in answer to an IN packet. To this end, you just write the register number >60 through >6F (no need to pass any data).

It is illegal to validate in input endpoint, so register >60 (endpoint 0 OUT/SETUP) should never be used. Neither should any register corresponding to an enpoint that you programmed as input.


ClearEndpoint commands >70-7F (0-bit)

After you have read data that has arrived into an input endpoint with an OUT or SETUP packet, you must empty its stack to make room for the next packet. This is done by passing register number >70 through >7F to the address port, with no data to the data port.

It is illegal to clear an endpoint programmed as output, so register >71 (enpoint 0 IN) should never be used.


EnpointStatus registers >50-5F (8-bit)

These read-only registers let you read the status of the corresponding endpoint: 0 OUT, 0 IN, then 1 through 14. The bit fields are:

Bit  Meaning 
80 1: Endpoint is stalled.
40 1: Secondary ("pong") stack contains data.
20 1: Primary ("ping") stack contains data.
10 1: Data packet ID is DATA1. 0: packet ID is DATA0.
08 1: Setup packet was ovewritten by a new packet before you read it.
04 1: Stack contains a setup packet (this unstalls the endpoint).
02 1: Use secondary ("pong") stack. 0: Use primary ("ping" stack).

Accessing an endpoint status register in this way will also clear the corresponding bit in the interrupt register. If you wish to check the status of an endpoint without altering the interrupt register, you should use the endpoint StatusImage register.


EndpointStatusImage registers >D0-DF (8-bit)

These read-only registers let you access a copy of the EndpointStatus registers, without clearing any bit in the interrupt register. The bit fileds are the same as for the EndpointStatus registers.


EndpointError registers >A0-AF (8-bit)

The device controller places an error code for each endpoint in these read-only registers. The next transaction to a given endpoint will overwrite its error code with a new value, whether you read it or not. However, bit >80 will be set to inform you of that fact.

Bit  Meaning 
80 1: Previous error code was overwritten.
40 1: Last successful data packet ID was DATA1. 0: It was DATA0.
1E Error code
01 1: Successful transmission. 0: Error occured.

The error codes are:

00: No error.
02: Packet ID encoding error.
04: Unknown packed ID.
08: Unexpected packet type (token vs data vs handshake).
08: CRC error in token packet.
0A: CRC error in data packet.
0C: Timeout error.
0E: "Babble" error (whatever that is).
10: Unexpected end of packet.
12: Not-acknowledged (NAK) packet sent or received.
14: Sent "stall", because a packet arrived to a stalled enpoint.
16: Overflow, incoming packet larger than endpoint stack.
18: Sent an empty isochronous packet.
1A: Bit stuffing error (e.g. missing the extra '0' after six '1' bits).
1C: Sync error.
1E: Wrong data ID toggle (DATA0 vs DATA1). Packet ignored.


StallEndpoint commands >40-4F (0-bit)

By writing these registers number to address >5FFE (with no data), you will stall the corresponding endpoint. From there on, it will answer any request from the host with a "STALL" handshake packet. This will most probably cause the host to send a SETUP packet, which will unstall the endpoint. Otherwise, you can then unstall it with the UnstallEndpoint command.


UnstallEndpoint commands >80-8F (0-bit)

By writing these registers number at >5FFE, you will unstall the corresponding endpoint. This will also reset the endpoint, i.e. its stack will be emptied and its toggle bit will be reset to DATA0. The same thing occurs when a SETUP packet is received by a stalled control endpoint.


AckowledgeSetup command >F4 (0-bit)

When a setup packet arrives to a control endpoint (i.e. endpoint 0), it disables the "ClearEndpoint" and "ValidateEndpoint" commands. To re-enable these commands, you must write register number >F4 to the address port, at >5FFE.


Interrupts management

For interrupts to be generated, the appropriate bits must be set in the InterruptEnable register. In addition, bit >08 must be set in the DeviceMode register to enable the INT2 pin of the ISP1161. Finally, CRU bit 2 should be set to '1' fonr interrupts to be passed to the TI-99/4A.

You can poll the Interrupt register to see if an interrupt is pending, whether or not it reached the TI-99/4A.


InterrupEnable register >C2/C3 (32-bit)

The corresponding bit in this register must be set to '1' for a given event to generate an interrupt. Setting it afterwards, even if the event is still active, will not cause an interrupt. A bus reset does not affect this register.

Bit       Meaning 
0080 0000 1: Enable interrupts from endpoint #14.
0040 0000 1: Enable interrupts from endpoint #13.
...
0000 0400 1: Enable interrupts from endpoint #1.
0000 0200 1: Enable interrupts from endpoint #0 IN.
0000 0100 1: Enable interrupts from endpoint #0 OUT.
0000 0040 1: Enable interrupts when short packets detected.
0000 0020 1: Enable interrupts when no start-of-frame detected for 1 millisecond.
0000 0010 1: Enable interrupts when start-of-frame detected.
0000 0008 1: Enable interrupts when end-of-transmission occurs.
0000 0004 1: Enable interrupts when entering "suspended" state.
0000 0002 1: Enable interrupts when entering "resume" state.
0000 0001 1: Enable interrupts when bus reset occurs.


Interrupt register >C0 (32-bit)

This read-only register identifies the cause of an interrupt and the endpoint that caused it. The endpoint indicator bit will be cleared when you read the corresponding EndpointStatus register.

Bit       Meaning 
0080 0000 1: Interrupt came from endpoint #14.
0040 0000 1: Interrupt came from endpoint #13.
...
0000 0400 1: Interrupt came from endpoint #1.
0000 0200 1: Interrupt came from endpoint #0 IN.
0000 0100 1: Interrupt came from endpoint #0 OUT.
0000 0080 1: Bus is suspended. 0: Bus is awake.
0000 0040 1: Short packet detected.
0000 0020 1: No start-of-frame detected for 1 msec. After 3 msec, DC goes "suspended".
0000 0010 1: Start-of-frame detected.
0000 0008 1: End-of-transmission occured (DMA tranfer).
0000 0004 1: Bus went from "awake" to "suspended" state.
0000 0002 1: "Resume" state detected.
0000 0001 1: Bus reset detected.


DMA transfer

Direct Memory Access allow you to transfer data to/from memory much faster than you would with an assembly program. But it requires a dedicated piece of hardware: a DMA controller, which the TI-99/4A system does not have. However, I'm planning to build a DMA controller board, so I included the necessary circuitery on the USB-SM board.

The device controller allows two types of DMA: the classical Intel 8237A type (which is the one we want) and the Motorola DACK-only type. The polarity of all three signals, DREQ, DACK and EOT, is programmable (see HardwareConfiguration register) and so is the number of bytes per "burst". Note that DMA is not possible with endpoint 0, in either direction.

To perform DMA, you would place the number of bytes in the DMAcounter register and the endpoint number in the DMAconfiguration register. You would also program the DMA controller board so that it knows where to put the data. Finally, you would trigger DMA by setting bit >0008 in the DMAconfiguration register.


DMAconfiguration register >F0/F1 (16-bit)

Use >F0 to write to this register, >F1 to read from it. A bus reset will not affect this register. except for the >0008 bit, which is reset, thereby disabling DMA operations.

Bit  Meaning 
8000 1: Generates EOT when counter reaches 0.
4000 1: A short or empty OUT packet causes an EOT. (Must be 0 when sending IN packets).
0100 1: Last DMA access was a word. 0: Last DMA access was a byte.
00x0 Enpoint number (+1), to do DMA with.
0008 1: Enable DMA. 0: Disable DMA, abort transfer if needed.
0003 Burst length: 0 = 1 byte, 1 = 4 bytes, 2 = 8 bytes, 3 = 16 bytes.

It's not allowed to perform DMA with endpoint 0, in either direction. For the others, you should specify the number of the endpoint plus one in this reigster, i.e. >0020 for endpoint #1, >00F0 for enpoint #14 (don't ask me why). The direction of the transfer is determined by the direction of the enpoint, as programmed in its dedicated configuration register.


DMAcounter register >F2/F3 (16-bit)

Use >F2 to write the number of bytes to be transfered by DMA into this register. This value will be read by the device controller when DMA is enabled (by bit >0008 of the DMAconfiguration register). Use >F3 to see how many bytes remain to be transfered.


Miscellaneous registers

Scratch register >B2/B3 (16-bit)

This register is available for you to store any data you  like, as long as it's in the range >0000-1FFF (the first 3 bits are reserved).  For instance, you could use it to save the device status before it goes "suspended". Use register number >B2 to write to the register, >B3 to read back from it.


FrameNumber register >B4 (16-bit)

This read-only register contains the number of the last frame received with a SOF packet.


ChipID register >B5 (16-bit)

This read-only register contains the chip ID for the device controller portion of the ISP1161. The most significant byte should read >61 to signify ISP1161. The least significant byte contains the version number, e.g. >23 for version 2.3.


Device controller register summary

Here is a summary of the device controller registers. Note that most come be groups of 16, one for each endpoint. In such cases, register number >x0 accesses endpoint 0 OUT (i.e. inputing packets), >x1 accesses endpoint 0 IN (i.e. outputing data packets), >x2 accesses endpoint number 1, as so forth until >xF which accesses register number 14.

The number in the first column is to be passed to the address port >5FFE when you intend to write to a register (or to trigger a command), the number in the second column is to be used when you intend to read from a register. The number of bits indicates the size of the data to be written to >5FFC, or read from >5FF4. A dash - indicates that no data transfer is needed: merely passing the register number to >5FFE triggers the command. For 16-bit registers, remember that data bytes are inverted; for 8-bit registers, the relevant data will be passed to/from the most significant byte. For the EndpointBuffer registers, the number of bytes to transfer to/from the data port depends on the size of the FIFO stack assigned to this breakpoint, and bytes are not inverted.

Write  Read   Bits  Name                  
00-0F 10-1F # EndpointBuffer
20-2F 30-3F 8 EndpointConfiguration
40-4F - StallEndpoint
50-5F 8 EndpointStatus
60-6F - ValidateEndpoint
70-7F - ClearEndpoint
80-8F - UnstallEndpoint
A0-AF 8 EndpointError
B0 16 UnlockDevice
B2 B3 16 Scratch
B4 16 FrameNumber
B5 16 ChipID
B6 B7 8 DeviceAddress
B8 B9 8 DeviceMode
BA BB 16 HardwareConfiguration
C0 32 Interrupt
C2 C3 32 InterruptEnable
D0-DF 8 EndpointStatusImage
F0 F1 16 DMAconfiguration
F2 F3 16 DMAcounter
F4 - AcknowledgeSetup
F6 - ResetDevice
Revision 1. 6/11/03 Preliminary
Revision 2. 6/29/03 Ok to release
Revision 3.8/4/03 CRU selection by A10+A11. Bit 2 to Vpen. Added 74ALS175 + 74ALS04. Inverted bit3. Interrupt masking circuit redesigned.
Revision 4. 8/18/03 Added Geneve compatibility.
Revision 5. 9/17/03 Added DMA capability.
Revision 6. 10/1/03 Added write-protection switch for EEPROM. Swapped bits 2 and 4.
Revision 7. 11/3/03. Split in two pages. Added chapters on USB and ISP1161.
Revision 8. 5/13/04. Added description of PTD structure. Added note on byte order.

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