...website under construction...      ...website under construction...      ...website under construction...

 

Research/Review articles

In Press

Belchior, P., Yam, A., Kelsey, T., Bavelier, D., Ball, K., Mann, W., Marsiske, M. (in press). Computer and video game interventions for older adults’ cognitive and everyday functioning. Games for Health Journal.

 

 

Supervisions

Internal (UNIGE)

External

Thesis supervisions

  • Schneider, K. A., (2001). On visual prior entry (Doctoral dissertation). University of Rochester, New York, USA.
  • Boutla, M. (2003). Cognitive mechanisms underlying capacity limits in working memory: Insights from American Sign Language (Doctoral dissertation).  Dissertation Abstracts International, Volume: 64-08, Section: B, page: 4017.
  • Green, C. S. (2008). The effects of action video game experience on perceptual decision making (Doctoral dissertation). University of Rochester, New York, USA.
  • Li, R. (2010). The Effects of Action Video Game Playing on Low Level Vision (Doctoral dissertation). University of Rochester, New York, USA.
  • Zhang, R. (2016). Computational and Psychophysical Mechanisms of Brain Plasticity induced by perceptual Learning and Action Video Game Play (Doctoral dissertation). University of Rochester, New York, USA.

 Master's thesis supervisions

  • Culinovic, M. (2015). Learning across cognitive and visual domains (unpublished master's thesis). Research Master in Cognitive Science (CogMaster) - PSL University, Paris, France.
  • Di Natale, A. F. (2017). Are there context effects of action video games on perceptual learning? (unpublished master's thesis). University of Pavia, Pavia, Italy. 
  • Magontier, M. (2018). Investigating the neural correlates of flow experiences using fMRI (unpublished master’s thesis). Research Master in Cognitive Science (CogMaster) - PSL University, Paris, France.