The course is made up of theory and work sessions. It also includes 3 optional exercises that give a bonus on the continuous assessment grade (which counts for 1/3 of the final grade if it is better). The bonus is exponential to motivate participation in several exercises.
One of the bonus exercises takes the form of a serious game played on a computer. It places the students (in groups of maximum 4) in a professional situation: that of a trainee lawyer, under the supervision of a training supervisor, who accompanies a client in his request to create a company (1st version) or to make a substantial withdrawal from the company's funds (2nd version).
The game consists of several key steps, initiated by a request from the training supervisor or the client, aimed at mobilizing the students' knowledge and skills in relation to the given situation. They have to select information in order to identify what is relevant to their case, answer legal questions, and draw up reports reflecting the particular situation of the client's company. Unlike the first version, the second version of the game is no longer linear. Students must choose between several paths, one of which will lead them to the desired result. When a wrong path is explored, the game indicates that the client is dissatisfied, which leads the students to explore alternative solutions. Students progress through the game by selecting the correct answer(s) and receive feedback from the instructor when they have selected the wrong answer. In the 2nd edition, for particularly difficult questions, it is possible to take "jokers", i.e. clues from the teacher. To spice up the game, 3 indicators accompany the game: the satisfaction of the teacher (who appreciates correct answers), the satisfaction of the client (who prefers less costly solutions) and the time (which advances irretrievably each time an answer - correct or incorrect - is given).
At the end of the game, students are confronted with an illegal request from the client (e.g., unauthorized debit) and must explain the consequences of the proposed action in the form of a legal opinion that must be delivered within a specified time frame. At the end of this period, the game switches to evaluation mode: the opinion of each group is then submitted to 3 other groups, which must comment on the opinion and mark it on form and content. In the last phase of the game, the groups are presented with the evaluation of their opinion and evaluate it with a grade and comments. The game is then debriefed, focusing mainly on the legal opinion.